My Note: The Wolverine is probably my favorite medium class mech. Yes it is speedy, jump capable and decently armored and weaponed, but I suppose it is also because my father piloted one of these.
Manufacturer: Kallon Industries, Diplass BattleMechs, Gibson Federated BattleMechs, Victory Industries
Production Year: 2575
Model: WVR-6R (my favorite is the 6M, get rid of that AC5)
Mass: 55 tons
Armor: Maximillian 60
Engine: Core Tek 275
Communications System: Garret T11-b
Targeting Tracking System: Sync Tracker (39-42071)
Speed: 86 km/h
Jump Jets: Northrup 12000
1x Autocannon/5 (nix this out, the weight and ammo consideration is not worth it)
1x SRM-6 (SRMs have their place, but I would rather update this with HS and MLaser)
1x Medium Laser
BV (1.0): 957
BV (2.0): 1,101
The Wolverine was developed as a fast strike BattleMech, one which could take part in missions requiring speed and firepower but too hazardous for lighter recon ‘Mechs. Although meeting all the requirements for just such a machine, the Wolverine has since become known for its versatility and is considered a jack of all trades throughout the Inner Sphere. With the same electronics package as the Phoenix Hawk and mobility that allows it to keep up with most medium ‘Mechs, the Wolverine is often used for command purposes when working with medium units, in spite of the terrible visibility and cramped cockpit due to the placement of the head-mounted weaponry.
The ‘Mech was introduced in 2575 by Kallon Industries for the newly-formed Star League Defense Force in the lead-up to the Reunification War, where it served with distinction. Afterwards it was approved for use by the Great Houses and became quite common on the battlefields of the Succession Wars after the fall of the Star League. Besides being produced by Kallon’s factories on Nanking and Thermopolis, Free Worlds Defense Industries and Victory Industries later acquired the right to build Wolverines from their plants on Gibson and Marduk respectively. The Free Worlds League was thus the largest user of Wolverines followed thereafter by the Federated Suns-turned-Federated Commonwealth.
Weapons and Equipment
The Wolverine carries a weapons payload that is both versatile and, at the same time, limited by its ammunition dependencies. The primary weapon on board is a GM Whirlwind Autocannon/5. This weapon, mounted in the right arm along with one ton of ammunition, allows the Wolverine to cause damage to the enemy at respectable ranges. This is backed up for short range work by a Harpoon-6 SRM-6 launcher with one ton of reloads in the left torso and a single Magna Mk II Medium Laser mounted in the head. The laser is the most unique aspect of the Wolverine as it is mounted in a ball turret originally providing a 360° field of fire on early models of the Wolverine. Following the addition of the Harpoon launcher and Tek BattleCom electronics blister, a fire-interrupt circuit had to be added to prevent pilots from shooting their own ‘Mech.
Five Northrup 120000 jump jets, with two in either leg and the fifth in the rear torso, improves upon the Wolverine’s relatively fast cruising speed of 54 km/h by allowing it to jump up to 150 meters at a time. Unfortunately the jets are slightly underpowered for this role and must be operated near maximum thrust to achieve their potential, resulting in increased wear and tear on the components. For this reason a number of variants were introduced which simply removed the jump jets.
Nine and a half tons of armor make the Wolverine well-protected and emphasis its survivability when undertaking dangerous reconnaissance missions. Twelve heat sinks also provide adequate heat dissipation even in the event of damage to the fusion engine, further emphasizing the durability of the machine. In its role as a command ‘Mech the Wolverine is well equipped with the same Tek BattleCom system with multichannel transceiver/receiver as found on the Phoenix Hawk. Well-shielded in the head blister this set-up allows the Wolverine to provide superior electronic support when leading other ‘Mechs or conducting reconnaissance on its own.
The 6K Wolverine was introduced by the Draconis Combine in 2598 when they decided to produce a variant which removed the troublesome jump jets. Retaining the head laser and SRM launcher it also replaces the autocannon for a Large Laser, medium laser and Small Laser in the right arm. Additionally this variant adds on two more heat sinks and two more tons of armor. BV (1.0) = 970, BV (2.0) = 1,248
Constructed in 2816 as a solution to the Wolverine’s dependence on ammunition weapons, along with the House Marik preference for lasers, the 6M variant is similar to the 6K in that it removes the right-arm autocannon for a large laser, adds a second medium laser to the left arm, carries two additional heat sinks to help with the additional heat load and one more ton of armor for added protection. However it still retains the five jump jets. BV (1.0) = 1,059, BV (2.0) = 1,291